A Legend of Zelda RPG
Tribes
So what tribes are available in Temples & Tektites? What are each one’s abilities, strengths, and weaknesses? Here is a list of all the tribes currently playable.
(Tips: "+2 to power rolls” does not mean you add two more dice to your role. It means you add 2 to whatever number you roll. Also, in the Twili section there is a little bit of "fan fiction" merely to explain how twili could be playable in Hyrule. It was felt that many people would welcome their inclusion in the game. Tribe descriptions are all from zeldawiki.org)
Zora:
The Zora are an aquatic folk who possess fish and amphibian like traits, including fins, webbed feet, and gills, which allow them to swim and thrive underwater. Zoras can come in many shapes and sizes, but are most commonly seen as humanoids with long tail fins on their heads and finned appendages on their arms and legs. Zoras are normally found in or near large bodies of water, and very rarely stray far away from them. In Hyrule, Zoras live in the Zora’s Domain, a large cavernous fountain that is connected to the Zora River, which flows directly to Lake Hylia; it is common to see Zoras within these areas as well. Zoras also have incredibly long life spans.
Zoras possess the ability to swim 6 squares at no cost to energy. Zoras will add +2 to any courage roll they may do if they are in watery environments, or if it is raining. Zoras are strong against fire and ice, but are weaker to electric attacks.
Goron:
The Gorons are a large, mountain-dwelling race. Befitting with that of their habitat, their durable, round bodies greatly resemble that of stones and boulders. Gorons can also curl themselves into a ball shape and roll like a boulder. Gorons possess immense strength which many are proud of, and many groups of Gorons like to hold competitions that test each other’s physical strength and even rolling ability, including competitions such as sumo wrestling and rolling racing, among others. Though the Gorons are a friendly race, they can also be slow to trust outsiders, and may come off as cautious or even aggressive depending on the situation. However, if an outsider can prove their worth, usually in a test of strength, skill, intelligence, or courage, the Goron tribe will accept them and come to call them one of their brothers. The diet of Gorons consist almost strictly of rocks mined from nearby quarries.
Gorons possess the ability to “sprint” 3 extra squares due to their ability to roll like boulders. They can also maneuver through lava, something no other tribe can do. They also gain +2 to their power dice roll when they perform a combat skill. Gorons are strong against fire and wind attacks, but will be weak against ice.
Gerudo:
The Gerudo are a desert-dwelling folk, being indigenous to the Gerudo Valley. Due to a unique biological quirk, the race consists almost solely of females. A single male Gerudo is born into the tribe every couple of centuries. This male is destined by Gerudo law to become their king. When there is no male to be their king, the Gerudo are led by a chief with the position passed on from mother to daughter. Gerudo will typically leave their desert home in search of a boyfriend or husband. Generally, the Gerudo have been shown to be a reclusive race that does not take well to outsiders on their territory, which in Hyrule constitutes the whole desert area. Even when they are more open to other races, they do not let males into their settlements. Being a warrior race, they are well apt at combat, and have been shown to use weapons such as glaives and dual scimitar swords. Some members of the race have also been known to possess magic.
The Gerudo can move 2 extra squares without using energy in sandy areas. They also gain +2 to wisdom rolls when they attempt to charm or flatter someone. They also gain +2 to power rolls when performing magic from scrolls. They are strong against lightning and wind, but are weak against ice.
Shiekah:
The Shiekah tribe is a group of mysterious warriors and sages, and is known throughout Hyrule as being “the shadows of the Hylians”.
They were once the chosen guardians of the Goddess Hylia and later the protectors of the descendants of her mortal incarnation, the Royal Family of Hyrule. They are also the founders of Kakariko Village, which would become one of the main settlements of Hyrule.
While much about the tribe and their history is shrouded in mystery, one recurring reminder of their connections to various times, places and objects in Hyrule is their symbol, an eye with three pointed lashes atop, two curling on each side, and a tear drop. This symbol can be found on various objects around Hyrule. The Shiekah are also known for their technological prowess.
Sheikah gain +2 on their stealth wisdom rolls, and when moving in stealth move 2 extra squares. They will also gain +2 to their power rolls when performing shadow magic. They are strong against wind attacks but weak against fire.
Rito:
Rito are people who possess avian features, including wings with which gives them the ability of flight. They make their home live at Rito Village above Lake Totori, in the Tabantha Frontier region of the Hebra province of Hyrule, as well as on Dragon Roost Island. Due to flying at high altitudes and living near the cold Hebra Mountains, the Rito have apparently developed insulating feathers that allow them to endure cold temperatures they would encounter while flying at high altitudes and living near cold regions. Rito feathers occasionally molt which Rito artisans use to make Snowquill Tunics and Snowquill Trousers. In combat the Rito typically make use of light weight weapons that are easier to make use of in the air. They are also a very simple folk, making their homes out of wood and straw and cloth.
Since the Rito are avian, they do possess the ability to fly. They also gain +2 to any perception rolls. They also gain +2 damage when using a bow. They are strong against wind and ice attacks, but are weak against lightning.
Hylian:
Descended from the people who lived among the goddess Hylia long prior to the establishment of Hyrule as a kingdom, the Hylians are a magic race with pointed ears who have inherited the blood, powers, and abilities of their ancient ancestors. Hylians were the first race to establish organized civilization in ancient Hyrule many years ago. Unlike most other races, Hylians are a predominantly urban people. This, however, by no means suggests that Hylians are not seen elsewhere, as many people seen living on farms and other comparable non-urban locations are Hylian. Hylians are shown to have ranging professions, varying from farmers to merchants and bartenders. In addition, Hylians are known of being highly superstitious, having a rich mythology and many legends. One of these legends say that Hylians have long ears to “hear the voices of the gods”.
Hylians gain +2 damage for combat skills. Courage rolls also gain +2 on the dice roll if the character is at full health. If a hylian is using an enchanted sword, they can use beam attacks without needing to learn them. When it comes to strengths and weaknesses, Hylians are fairly balanced, and possess no weakness but also no strengths.
Deku:
Deku Scrubs, also known simply as Dekus, are a tribe of small forest creatures that inhabit Hyrule. They are plant-based creatures that have skin seemingly made of wood and hair and “clothing” made of leaves and flowers, and spit Deku Nuts at their enemies when threatened. They like to hide in tufts of foliage when threatened. They are also often hostile to other peoples, but despite their antagonistic nature they can be friendly, at least when they believe it to be in their own benefit. Despite being somewhat hostile, the Deku are experts at selling and buying goods, and will take any opportunity to make bargains with others. Their homes are typically in forested areas, and even more so in swampy jungle like regions.
Deku gain +2 on wisdom rolls when attempting to deceive or convince people. They also have the ability to spit deku nuts to stun enemies for a single turn, and can do this 3 times per confrontation or dungeon. Stealth wisdom rolls gain +2 when there is a lot of foliage in the environment. Deku are strong against ice and lightning, but are weak to wind and fire.
Twili:
The Twili are a race of shadow beings who inhabit the Twilight Realm. They are descendants of a tribe of sorcerers of unknown ethnicity referred to as Dark Interlopers, who eons ago were condemned to the Twilight Realm by the Golden Goddesses of Hyrule as punishment for their misgoverned attempt to use magic to claim the Triforce. The tribe lived and evolved in the Twilight Realm for centuries in isolation, mere shadows of what they once were, as over time they grew used to their surroundings and came to accept their fate. Their now grey complexion may be due to lack of full light as the Twili have changed from what they were when they were ejected from the World of Light. These people are a rare sight in Hyrule, since their main means of entering the land, the Mirror or Twilight, has long since been destroyed. Since that time however there have been rare hidden ways uncovered that lead to their shadowy world, secret ways only known to very few .
Twili gain +3 on shadow magic rolls, shadow magic will also do +2 extra damage. Perception rolls also gain +2 when in the dark. The Twili are strong against ice attacks, but are weak to fire and lightning.
Mogma:
The Mogma people live primarily subterranean lives, and have a penchant for digging for Rupees and other treasures. They greatly resemble anthropomorphic moles that prefer to balance on their tails when above ground, while using their claws for support. The Mogmas are especially noted to be greedy, with most of them sharing a love for Rupees and other treasures they routinely hunt for in the quarries on mountains and other areas. Their love for treasure is so great that some may even ignore the well-being of others with complete disregard. Some Mogmas carry rucksacks or boxes on their backs secured by straps around their shoulders, which they use to carry their findings. Despite their greed, Mogmas are generally friendly and always honor those they are indebted to. There are also some Mogmas that prefer using business to gain treasure rather than hunting or mining. They are a rare people to see on the surface of Hyrule, as they tend to stay far underground.
Mogmas are able to perform digging anywhere without the aid of a shovel or other special digging items. Courage rolls gain +2 to every roll when a mogma is in a cave or a tunnel. When a mogma is scavenging and looking for treasure, perception rolls gain +2. Mogmas are strong against ice and wind, but are weak to fire attacks.