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Inorganics and Machines

Armos: these statues seem lifeless at first, but if you get to close it will attack!

         

Health: 3 hearts

Energy: 0

Speed : 5 squares

        

Courage: 2              Damage: 4

Wisdom: 2               Armor: 4

Power: 0                  Shield: 4

                  

Special Abilities: hide in plain sight. When other statues are in the room, armos can blend in until players get to close. Roll wisdom against player wisdom to succeed in hiding.

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Beamos: a stationary enemy with a devastating laser beam attack (range 20 squares). This statue watches for enemies, and if it sees them it will blast them. in order to do damage to this enemy, a bomb must first be used on it (will do no damage but allows for weapon damage after)

 

Health: 3 hearts

Energy: 0

Speed : 0 squares

        

Courage:  2             Damage: 4

Wisdom: 2               Armor: 4

Power: 0                  Shield: 4

                  

Special Abilities: none
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Chilfos: icy soldiers that weild long ice spears. They are weak to fire.

Health: 3 heart

Energy: 5

Speed : 4 squares

        

Courage: 2              Damage: 5

Wisdom:1                Armor: 4

Power:1                   Shield: 2

                  

Special Abilities: spear throw for +2 damage and an ice elemental effects, range 10 square.

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Eeno: monsters that throw large balls of snow at enemies for an ice elemental effect. It is weak to fire.

 

Health: 2 heart

Energy: 0

Speed : 3 squares

        

Courage:1               Damage: 4

Wisdom: 1               Armor: 3

Power:  1                 Shield: 3

                  

Special Abilities: none.

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Eyegore: this hulking cyclops statue waits until you are too close and then attacks. It is incredibly powerful. It is weak to lightning.

 

Health: 4 heart

Energy: 5

Speed : 6 squares

        

Courage: 2              Damage: 6

Wisdom:  2              Armor: 3

Power:   2                Shield: 4

                  

Special Abilities: can blast enemies with a fire beam from its eye, doing elemental damage.

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Freezard: icy creatures that try to freeze those who get to close to them (range 5 squares). it is weak to fire.

Health: 3 heart

Energy: 0

Speed : 0 squares

        

Courage: 2              Damage: 4

Wisdom:1                Armor: 3

Power: 1                  Shield: 3

                  

Special Abilities: none.

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Geldman: a desert creature made of sand that takes the shape of a human. It hides in the sand waiting for those passing by.

 

Health: 2 heart

Energy: 4

Speed : 4 squares

        

Courage: 2              Damage: 4

Wisdom: 1               Armor: 2

Power: 1                  Shield: 2

                  

Special Abilities: can bury itself in the sand and pop back up elsewhere to attack, roll power to perform on itself.
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Gimos: like Armos, but with elemental attacks, either fire or ice. It is also weak to whatever it’s opposite element is.

 

Health: 3 hearts

Energy: 0

Speed : 5 squares

        

Courage: 2              Damage: 4

Wisdom: 2               Armor: 4

Power: 0                  Shield: 4

                  

Special Abilities: hide in plain sight. When other statues are in the room, armos can blend in until players get to close. Roll wisdom against player wisdom to succeed in hiding.
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Magmanos: This flaming giant hand creature attempts to grab enemies and throw them to do damage with fire effects. It throws them 10 squares. This creature is weak to ice attacks.

 

Health3 hearts

Energy: 0

Speed : 2 squares

        

Courage: 2              Damage: 5

Wisdom: 2               Armor: 4

Power: 1                  Shield: 3

                  

Special Abilities: none.

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Sentrobe: ancient machines that fly above, and blasts projectiles at those who try to take them on. This creature is weak to lightning and wind attacks.

 

Health: 2 hearts

Energy: 5

Speed : 5 squares

        

Courage: 2              Damage: 5

Wisdom: 1              Armor: 4

Power: 1                 Shield: 4

                  

Special Abilities: can release small bombs to attack enemies as well, doing 1 heart damage the power roll is successful.
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Pebblit: a rock creature. Can come in a fire and ice variety as well. on death it explodes, giving off a 1 heart damage to all in a one square radius of it. Normal ones are weak to lightning due to metallic minerals found inside, while ice and fire are weak to their opposites.

 

Health: 3 hearts

Energy: 0

Speed : 3 squares

        

Courage: 2              Damage: 4

Wisdom: 1               Armor: 2

Power: 0                  Shield: 3

                  

Special Abilities: none.

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Freezor: frozen mummy like creatures that hid in walls. They are weak to fire.

 

Health: 3 hearts

Energy: 0

Speed : 5 squares

        

Courage: 2              Damage: 4

Wisdom: 2               Armor: 4

Power: 0                  Shield: 4

                  

Special Abilities: none.

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Gerume: sand monsters that hide in dungeons and temples. They are weak to lightning attacks.

 

Health: 2 hearts

Energy: 0

Speed : 5 squares

        

Courage: 2              Damage: 5

Wisdom: 1               Armor: 2

Power: 0                  Shield: 2

                  

Special Abilities: none.

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Guardian: Mechanical soldiers that were created by the sheikah before going rogue. There are many different kinds, from the smaller guardian stalkers, to the guardian skywatchers. The most seen kind however is the stalker. Guardians are weak to electricity.

Health: 4 hearts

Energy: 6

Speed : 5 squares

        

Courage: 2              Damage: 6

Wisdom: 2               Armor: 5

Power: 1                  Shield: 4

                  

Special Abilities: Laser beam, does one heart automatic damage unless blocked by shield (range 20 squares)

Twilightarmos.png
Beamostp.png
Chilfos.png
MM_Eenos.png
EyegoreGreenModelALBW.png
300px-Freezard_TP_3.png
GeldmanALBW.png
TFH_Ice_Gimos_Model.png
TFH_Fire_Gimos_Model.png
351px-Magmanos.png
SentrobeSS.png
BotW_Stone_Pebblit_Model.png
FreezorALBW.png
Gerune_(Stiff).png
Guardian-Zelda-Breath-of-the-Wild.png
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