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Plants and Insects

Ampilus: These creatures inhabit deserts and beaches and can generate an electric current.

 

Health: 3 hearts

Energy: 4

Speed : 6 squares

         

Courage:2                Damage: 6

Wisdom:1                 Armor:4

Power:1                    Shield: 4

                   

Special Abilities: Electric roll attack for 3 squares. Anyone in these three squares takes normal damage plus electric effects.

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Sand Crabs: large crabs that live on beaches. They are

very aggressive.

           

Health: 2 hearts

Energy: 0

Speed : 7 squares

         

Courage:1               Damage: 5

Wisdom: 1                 Armor: 3

Power:0                   Shield: 2

                   

Special Abilities: none.
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Baba: carnivorous plants, that wait silently until their prey gets too close.

 

Health: 1 heart

Energy: 0

Speed : 0 squares

         

Courage:1                Damage: 4

Wisdom: 1                Armor: 1

Power:0                    Shield: 3

                   

Special Abilities: none.

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Ghoma: spider like creatures with a single eye, like tektites. These spiders have the capability of shooting energy beams from their eye, doing electricity damage.

 

Health: 3 hearts

Energy: 5

Speed : 6 squares

         

Courage:2                Damage:6

Wisdom:1                 Armor: 3

Power:1                    Shield:3

                   

Special Abilities: Eye beam, range of 20 squares, does normal damage with electric effects.

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Great Dragonfly: Large flying insects that have electricity generating from their tails. When attacked this creature may cause lightning effects.

 

Health: 2 hearts

Energy: 0

Speed : 5 squares

         

Courage: 1                Damage: 5

Wisdom: 1                Armor: 2

Power: 0                   Shield: 2

                   

Special Abilities: none.
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Lanmola: strange flying centipede like creatures with either one or two eyes. These monsters like to hide underground, particularly in deserts, and spring out when their prey comes along. There are lava and swamp varieties as well called flamolas (which do fire elemental effects) and swamolas. Flamolas are weak to ice, and swamolas are weak to electricity.

 

Health: 3 hearts

Energy:0

Speed : 5 squares

         

Courage:1                Damage:5

Wisdom:2                 Armor: 2

Power:0                    Shield: 2

                   

Special Abilities: none.

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Leever: These bulb like carnivorous plants burrow deep underground, waiting for prey to come along.

 

Health: 2 hearts

Energy:0

Speed: 3

         

Courage: 1                Damage: 3

Wisdom: 1                Armor: 2

Power: 0                   Shield:2

                   

Special Abilities: none.

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Mad Scrub: renagades of the Deku tribe. While most scrubs do not like the other denizens of hyrule, mad scrubs actively fight against them. they are weak to fire attacks.

 

Health: 2 hearts

Energy: 5

Speed : 5 squares

         

Courage: 1               Damage: 5

Wisdom: 1                Armor: 3

Power:  2                  Shield: 3

                   

Special Abilities: as with the deku tribe, mad scrubs spit out deku seeds to stun opponents.

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Moldorm: great big segmented worms with large eyes. These creatures move erratically, attacking anyone in their path.

 

Health: 2 hearts

Energy: 0

Speed : 6 squares

         

Courage: 2               Damage: 5

Wisdom: 1                Armor: 2

Power: 0                   Shield: 3

                   

Special Abilities: none.

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Aracha: a one eyed scorpion. This creature has a poisionous stinger that will paralyze enemies.

 

Health: 3 hearts

Energy: 4

Speed :  squares

         

Courage: 2               Damage: 6

Wisdom: 1                Armor: 3

Power: 2                   Shield: 4

                   

Special Abilities: stinger attack, those affected lose a single turn.
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Mothula: These flying insect monsters swoop in to attack their prey. To get them to be ground level one must first attack each of it’s wings. Each wing has 1 heart each.

 

Health: 2 hearts

Energy: 0

Speed : 6 squares

         

Courage: 2               Damage: 4

Wisdom: 1                Armor: 2

Power: 0                   Shield: 2

                   

Special Abilities: none.

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Peahat: a flying plant creature with sharp barbs on its bulbous body. It cannot be attacked while in flight. Every other turn it will move down to the ground, and only then can it be attacked.

 

Health: 3 hearts

Energy: 0

Speed : 6 squares

         

Courage: 1               Damage: 5

Wisdom: 1               Armor: 2

Power: 1                   Shield: 2

                   

Special Abilities: none.

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Skulltula: a spider with a skull like abdomen. This creature hangs on ceilings, until its prey gets too close.

 

Health: 2 hearts

Energy: 0

Speed : 6 squares

         

Courage: 2               Damage: 5

Wisdom: 1                Armor: 2

Power: 0                   Shield: 3

                   

Special Abilities: none.

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Snapdragon: These dragonesque plants are extremely vicious and are incredibly fast.

 

Health: 2 hearts

Energy: 0

Speed : 8 squares

         

Courage: 2               Damage: 6

Wisdom: 1                Armor: 3

Power: 0                   Shield: 2

                   

Special Abilities: none.

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Tektite: single eyedspider like creatures similar to ghomas. These monsters often will pounce upon their prey. There is also a variety of Tektite that can move along the top of the water.

 

Health: 2 hearts

Energy: 4

Speed : 4 squares

         

Courage: 2               Damage: 4

Wisdom: 1                Armor: 2

Power: 1                   Shield: 3

                   

Special Abilities: Pounce attack for +3 damage.

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Zirro: Zirros are flying mushroom like creatures that spit explosives.

 

Health: 1 hearts

Energy: 3

Speed : 5 squares

         

Courage: 1               Damage: 4

Wisdom: 1                Armor: 2

Power: 1                   Shield: 2

                   

Special Abilities: spit explosives for instant one heart damage if the roll is successful.
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Hard-hat Beetle: a strange tentacle legged beetle with a very hard shell.

 

Health: 2 hearts

Energy: 0

Speed : 6 squares

         

Courage: 2               Damage: 5

Wisdom: 1                Armor: 1

Power: 0                   Shield: 5

                   

Special Abilities: none.

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Bazu: very large carnivorous locusts.

 

Health: 1 hearts

Energy: 0

Speed : 6 squares

         

Courage: 1               Damage:4

Wisdom: 1                Armor: 2

Power: 0                   Shield: 2

                   

Special Abilities: none.

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Chu worm: A creature that has a symbiotic relationship with slime enemies. It tends to live inside them, attacking when their foes get to close. In order to defeat them you must first defeat the creature they inhabit. (until the creature’s health is half gone, it will do +2 damage).

 

Health: 3 hearts

Energy: 0

Speed: 6 squares

         

Courage: 2               Damage: 4

Wisdom: 1                Armor: 2

Power: 0                   Shield: 3

                   

Special Abilities: none.

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Devalant: an insect that hides in quicksand. It will briefly come up to spit fireballs at foes. Does fire elemental effects. If creatures get to close it bites at them, doing one heart instant damage (one square radius).

Health: 2 hearts

Energy: 0

Speed : 0 squares

         

Courage: 2               Damage: 4

Wisdom: 1                Armor: 2

Power: 0                   Shield: 3

                   

Special Abilities: none.

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Magtail: These one-eyed centipede creatures live in dark caves and caverns with lava, and are encompassed by flame, doing fire elemental damage with each attack. They are weak to ice.

 

Health: 2 hearts

Energy: 0

Speed : 4 squares

         

Courage: 2               Damage: 4

Wisdom: 1                Armor: 3

Power: 0                   Shield: 3

                   

Special Abilities: none.

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