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Arcane and Unearthly Creatures

Wizrobe: wizrobes are manifested from the left-over magic of dead wizards. They can come in all types of elemental power, ice and fire and wind and lightning. They teleport around the map, disappearing for a turn and then reappearing elsewhere. Ice and fire wizrobes are weak to their opposite element and wind and lightning wizrobes are weak to each other’s element. When a wizrobe attacks, even rolls will cause elemental effects.

 

Health: 2 hearts

Energy: 5

Speed : can teleport across map.

        

Courage: 2              Damage: 6

Wisdom: 1               Armor: 2

Power: 2                  Shield: 2

                  

Special Abilities: can summon a massive elemental attack that affects all players on the board, doing regular damage with automatic elemental effects.
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Vires and Achemen: these four eyed vampiric creatures can disguise themselves as human (a wisdom roll is needed in the first encounter to see if players can recognize them as not human). This allows them to do a surprise attack for +2 damage. When defeated, Vires and Achemen will turn into a small swarm of keese. They are also capable of flight.

 

Health: 3 hearts

Energy: 5

Speed : 5 squares

        

Courage: 2              Damage: 6

Wisdom: 1               Armor: 3

Power: 1                  Shield: 2

                  

Special Abilities: fire ball breath, does normal damage with automatic fire effects

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Flare Dancer: these dancing scarecrow like beings are engulfed in flames, which they use to attack enemies.

 

Health: 2 hearts

Energy: 0

Speed : 7 squares

        

Courage: 2              Damage: 6

Wisdom: 1               Armor: 3

Power: 1                  Shield: 2

                  

Special Abilities: on its death, flare dancers explode, leaving all within a one square radius with one heart damage plus fire effects.

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Deadrock: These small dragons move erratically, and attack as they get close to enemies. When attacked, they turn to stone for a turn making them invulnerable for a short time (1 turn). While they are stone they cannot move. They are weak to fire.

 

Health: 2 hearts

Energy: 0

Speed : 10 squares

        

Courage: 1              Damage: 4

Wisdom: 1               Armor: 3

Power: 1                  Shield: 2

                  

Special Abilities: none

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Chasupa: Strange eyeball creatures with wings.

 

Health: 1 heart

Energy: 5

Speed : 5 squares.

        

Courage: 1              Damage: 5

Wisdom: 1               Armor: 3

Power: 1                  Shield: 2

                  

Special Abilities: Chasupas have a beam attack that can do +4 damage.

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Shadow Beast: corrupted people from the twilight realm. These beasts are adept at shadow magic.

 

Health: 3 hearts

Energy: 5

Speed : 5.

        

Courage: 2              Damage: 5

Wisdom: 1               Armor: 2

Power: 2                  Shield: 2

                  

Special Abilities: Shadow beasts, if they are in a group, can revive other shadow beasts with a loud screaming noise (power roll against the shadow beast’s shield). They can also use the dark wave spell (see magic items and spells).

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Bawb: a floating eye like creature that also resembles a bomb. They will attempt to run into players and explode, and then will reconstitute their body elsewhere in the area. On death they will also explode doing one heart damage.

 

Health: 2 hearts

Energy: 0

Speed : 5.

        

Courage: 2              Damage: automatic one heart.

Wisdom: 1               Armor: 3

Power: 1                  Shield: 2

                  

Special Abilities: none.

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Babusu: shadowy beings that live in the cracks in walls. When they sense intruders, they will swiftly dart out to attack them.

 

Health: 1 hearts

Energy: 0

Speed : 7.

        

Courage: 1              Damage: 4

Wisdom: 1               Armor: 2

Power: 1                  Shield: 2

                  

Special Abilities: none.

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Moa: Moas are fiery eyes that attack in swarms. They are often invisible to players and need special ways of seeing them in order to be defeated.


Health: 2 hearts

Energy: 0

Speed : 5.

        

Courage: 2              Damage: 6

Wisdom: 1               Armor: 2

Power: 1                  Shield: 2

                  

Special Abilities: none.

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Them: these “ghosts” are unearthly creatures that seem to come from the heavens. They have a strange affinity for cows.

 

Health: 2 hearts

Energy: 0

Speed : 5.

        

Courage: 2              Damage: 6

Wisdom: 1               Armor: 3

Power: 1                  Shield: 2

                  

Special Abilities: none

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Mimics: these strange creatures are able to "mimic" player attacks.

 

Health: 3 hearts

Energy: 5

Speed : 5.

        

Courage: 2              Damage: 4

Wisdom: 1               Armor: 2

Power: 2                  Shield: 3

                  

Special Abilities: can mimic the moves or attack magic of enemies, doing the same effects.

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Girubokku: these creatures resemble moas but behave differently. one will gradually come close to their enemy and will be unable to be harmed until they get into one square radius of the players.

 

Health: 3 hearts

Energy: 0

Speed : 5.

        

Courage: 2              Damage: 5

Wisdom: 1               Armor: 4

Power: 1                  Shield: 3

                  

Special Abilities: none.

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Hokkubokku: a strange cactus/caterpillar like creature made up of segmented balls that when hit bounce around to harm players.

 

Health: 4 hearts

Energy: none.

Speed : 5.

        

Courage: 2              Damage: 4

Wisdom: 1               Armor: 3

Power: 1                  Shield: 2

                  

Special Abilities: when a heart is lost, the player who hit the monster will receive Hokkubokku’s regular damage automatically without need for rolls. Player’s armor will negate some of the damage.

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Keeleon: flying ghost plants, with a penchant for spitting bombs at enemies (this means that the damage done by regular Keeleon, if it passes the shield will be an automatic 1 heart loss. There are also fire and cursed varieties. Fire Keeleon spit fire and will do their regular damage plus fire effects, and cursed Keeleon, if the attack roll is even, will cause players to be unable to attack for a turn, as well as do regular damage. They can only be attacked when at the same height, or with range attacks.

 

Health: 3 hearts

Energy: 0

Speed : 5.

        

Courage: 2              Damage: 4

Wisdom: 1               Armor: 2

Power: 1                  Shield: 2

                  

Special Abilities: none.

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OOT_-_Flare_Dancer.png
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BawbALBW.png
Babusu_ALttP.png
TAoL_Moa_Artwork.png
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Mimic.png
TAoL_Girobokku_Futabasha_Artwork.png
Hokkubokku.png
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