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Bosses

There are many kinds of bosses in the world of Zelda. Here are some that have been refit to work in the temples and tektites rpg system. However, this list of bosses is not exhaustive. It is very simple to create a boss for your campaign. Bosses are enemies that are stronger than average and take a lot more to beat. Some have special rules on how to beat them. For one thing, bosses tend to have a lot more heart containers than regular enemies, in the 20 to 30 heart container range. They also have more attack turns, and multiple special abilities, and plenty of energy to throw around. This list of bosses is set at a base level, and each boss can be leveled like how other enemies and monsters are leveled. 

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Stagnox: Stagnox is a giant green and brown beetle. It Is four squares large and can only be attacked from behind (players must be directly against the back two squares of the boss to do damage). This boss can fly. Stagnox can perform two attack actions per turn.

 

Health: 20 hearts

Energy: 15

Speed : 5

        

Courage: 2              Damage: 6

Wisdom: 2               Armor: 5

Power: 2                  Shield: 5

                  

Special Abilities: ram attack for +3 damage, bomb drop for auto 1 heart damage if power roll beats character’s shield.

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Volvagia: a flying fire dragon. Volvagia is weak to ice, and must be have its stone mask be cracked with a hammer or bombs in order to hurt the beats (attack from the front side). Volvagia does fire elemental damage. Volvagia likes to burrow and reappear before taking off into the air. Volga does two attack actions per turn. Volvagia takes up 4 squares in a row.

 

 

Health: 25 hearts

Energy: 15

Speed : 6

        

Courage: 2              Damage: 7

Wisdom: 1               Armor: 5

Power: 2                  Shield: 5

                  

Special Abilities: rock fall, causes damage to all in the area for +2 damage if the attack beats player’s shields. Fire breath, does +2 damage plus fire effects.

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Tentalus: a massive leviathan of the sea, Tentalus can only be hit in it’s weak spot (its eye) by arrows or flying enemies. Once hit, the creature will fall enabling damage to be done to it. Tentalus takes up eight spaces in a square. It can attack three times per turn.

  

Health: 30 hearts

Energy: 15

Speed : 5

        

Courage: 3             Damage: 7

Wisdom: 2               Armor: 5

Power: 2                  Shield: 5

                  

Special Abilities: Tentacle crush, Tentalus uses multiple tentacles to try to crush each player. Attacks all players for +3 damage. Medusa attack, Tentalus’s head tentacles attack with sharp teeth, does one heart auto damage if the power roll beats character shields.

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Great Automatonic Gaurdians: guardians such as Gohdan, or Mazaal that were created in ancient times to protect secrets in hidden temples. These temple guardians are made up of three distinct parts, the head, and two hands. Each move on its own and attacks on its own once on the boss’s turn. The hands have a crushing attack, and the head can blast bombs from its mouth for automatic 1 heart damage if it beats the player’s shield. To defeat this mechanical boss, players must knock out the hands first (which takes 5 hits) which will in turn make the head vulnerable. After the head has been vulnerable for two turns, the hands will reactivate. The hands each take one space, and the head takes four spaces squared. These gaurdians take the same amount of turns as how many parts of it are active. So if one hand is down but the other two parts of it are active it will have two turns.

  

Health: 20 hearts

Energy: 15

Speed : 5

        

Courage: 2              Damage: 6

Wisdom: 2               Armor: 4

Power: 2                  Shield: 5

                  

Special Abilities: Laser beam attack. Each hand and the head can activate a laser attack to fry enemies for +4 damage.

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Molgera: Molgera is a great manta ray like creature that burrows in sand. It attacks like a devalant, hiding in the sand and attack enemies that get too close. Molgera takes up four spaces squared.

 

Health: 20 hearts

Energy: 15

Speed : 5

        

Courage: 2              Damage: 6

Wisdom: 2               Armor: 5

Power: 2                  Shield: 5

                  

Special Abilities: fly and dive, molgera will launch itself into the air and smash into players for +4 damage. It will also summon 3 molgera larva that need to be hit twice to defeat. Each larva will do regular damage to players and move on their own. There can only be three larva at a time.

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Morpheel: this creature acts basically the same as Molgera at first. when it looses half its health it will take off into the air or water. In this stage it has a weak spot that needs to be hit: its eye that hides in clear tentacles on its face. Morpheel takes up four squares in a row and must be hit from in front of it. It is weak to fire and ice attacks.

  

Health: 25 hearts

Energy: 15

Speed : 5

        

Courage: 2              Damage: 7

Wisdom: 2               Armor: 4

Power: 2                  Shield: 5

                  

Special Abilities: Morpheel can spit fish bomb like creatures that will ram into players and blow up doing 1 heart auto damage if the character’s shield is beaten. It will also use its face tentacles to grab players and throw them around doing +4 damage.

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Scaldera: a massive boulder like creature with six legs and a single eye. Scaldera takes up four spaces squared. It is weak to ice attacks. To do damage to this creature one of the players must use a bomb attack on it each turn to allow other players to do damage to it.

 

Health: 25 hearts

Energy: 15

Speed : 5

        

Courage: 3              Damage: 8

Wisdom: 2               Armor: 3

Power: 3                  Shield: 5

                  

Special Abilities: Fire ball attack, does regular damage plus fire effects. Crushing roll attack, does +4 damage to players hit by it.

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Moldarach: the fully-grown version of Aracha, Moldarach is a crafty scorpion like beast. He can hide under the sand. When it is in this mode it can perform stealth attacks until it is seen and uncovered (use shovels or wind items to uncover it). Once uncovered the beast will attempt to attack with its claws. It can only be attacked from the front and takes up two spaces. After fighting like this for a while, Moldarach will eventually crawl back under the sand to evade sight.

  

Health: 20 hearts

Energy: 15

Speed : 5

        

Courage: 2              Damage: 6

Wisdom: 3               Armor: 5

Power: 2                  Shield: 4

                  

Special Abilities: Stinger attack, Moldarach will attempt to swing its tail at enemies for +2 damage. charge attack, Moldarach will attempt to ram over anyone in its way doing a full heart of damage to those who fail to block it.

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Argorok: Argorok is a great dragon that flies high above enemies. It must be attacked with arrows, or by flying characters. It can be brought low though, using items like hookshots or grappling hooks. It takes up four spaces squared. Once brought down it will stay low for two turns and then return to flying.

  

Health: 25 hearts

Energy: 15

Speed : 5

        

Courage: 2              Damage: 7

Wisdom: 1              Armor: 3

Power: 2                  Shield: 5

                  

Special Abilities: wind attack, Argorok uses its wings to create wind gusts that cause wind effects and normal damage. fire breath does normal damage plus fire effects.

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Manhandla: Manhandla is a great four headed plant creature. It has four attack moves in a turn, it takes up four spaces squared, and moves very slowly. Its attack range however is quiet high, reaching two squares away from itself.  To defeat manhandle, players must first beat each head of the creature, which each have four hearts of health. After that, the bulbous body of the creature can be attacked, but watch out! Even without the heads, manhandle can attack with vine whips.

 

Health: 25 hearts + four hearts for each head.

Energy: 15

Speed : 5

        

Courage: 2              Damage: 7 (5 when the head is lost).

Wisdom: 2               Armor: 3

Power: 2                  Shield: 4

                  

Special Abilities: Seed spit attack, if manhandle still has heads it can perform a rapid seed attack, doing +2 damage to players. Poison gas attack. Manhandla can create poison gasses around its body doing damage to anyone in a one square radius for 2 turns. Manhandle spawn attack, the creature launches seeds into the air from its body, and spawns 2 manhandla heads that act independently from the main boss. They take two attacks to defeat and will harm those who get too close with normal manhandla damage.

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Molduga: a giant sand monster in the desert. Molduga takes six spaces in a two-space wide rectangle. It lurks under the sand, awaiting sound. If players are not quiet around it will sense them and try to eat them. If the Molduga does come out, bombs will incapacitate it for a turn. This will cause it to become vulnerable to attack. To knock it out again, two turns are needed to use bombs on it again as for two turns it becomes invulnerable to them. Molduga can perform stealth attacks from under the sand if players are not made aware it is there. Molduga can attack twice per turn

 

Health: 30 hearts

Energy: 15

Speed : 6

        

Courage: 3              Damage: 7

Wisdom: 2              Armor: 4

Power: 3                 Shield: 3

                  

Special Abilities: ram attack, does +2 damage. Molduga can also leap into the air, and smash down onto players doing 1 heart damage automatically if players cannot block it with shields or dodges.

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Aquamentus: a unicorn like dragon. Aquamentus is strong against fire attacks. It can fly, and is incredibly fast. It tends to stay away from enemies and attack from a distance using fireballs, which do normal attack damage plus fire effects. Aquamentus can attack twice per turn. This monster takes up three spaces in a row.

 

Health: 25 hearts

Energy: 15

Speed : 8

        

Courage: 2              Damage: 6

Wisdom: 2              Armor: 3

Power: 2                 Shield: 3

                  

Special Abilities: Horn lightning beam, Aquamentus’ horn charges and fires lighting at opponents, with +2 damage added and lightning effects possible. Charge attack, the dragon attempts to charge and trample enemies for +4 damage.

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Stone Talus: a great big stone golem that can come in various varieties. Igneo (fire effects) Taluses are weak to ice and strong against fire, while frost taluses (ice effects) are the opposite. Luminous Taluses tend to attract lightning and so their attacks may have lightning effects. Taluses can attack twice per turn. This monster takes up 4 spaces squared.

 

Health: 25 hearts

Energy: 15

Speed : 3

        

Courage: 2              Damage: 6

Wisdom: 2              Armor: 5

Power: 2                 Shield: 5

                  

Special Abilities: Rock blast, Talus will launch their arms as ranged attacks for +4 damage. Rock stomp, Taluses will stomp on nearby enemies within a one square radius for +3 damage.

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Patra: while Patra takes up one square only, it is larger than its offspring chasupa which it uses to protect itself. Each Patra is accompanied by 4 Chasupa at a time, and when all Chasupa are defeated it becomes vulnerable. While each Patra only has one attack per turn, the fact that it has Chasupa around it allows for 5 attacks on the boss’s turn, while the chasupas are around. When patra has lost half its health it will spawn another 4 chasupa to protect itself.

 

Health: 25 hearts

Energy: 15

Speed : 4

        

Courage: 2              Damage: 6

Wisdom: 2              Armor: 3

Power: 2                 Shield: 3

                  

Special Abilities: beam attack, does + 4 damage. stunning stare causes players to miss one turn.

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Queen Ghoma: the mother of all ghoma, Queen Ghoma is a great hulking spider beast with a single eye. She is incredibly fast, and attacks with sharp claws. Queen Ghoma is four spaces squared and has 3 attack moves per turn. Ghoma must be attacked directly in front of it. When using its laser eye it will back away from enemies and blast them from a distance.

 

Health: 25 hearts

Energy: 15

Speed : 7

        

Courage: 3              Damage: 6

Wisdom: 1              Armor: 4

Power: 2                 Shield: 5

                  

Special Abilities: Laser eye, does +3 damage at a range of 20 squares. Spawn Ghoma, allows ghoma to spawn 3 smaller ghomas to attack players with. Claw smash, Queen ghoma will smash her claws down onto players doing +3 damage to all those in front of it.

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Great Moldorm: This giant Moldorm does one thing: it smashes into players causing a great amount of damage to them. As such it doesn’t realty have any special attacks. It simply moves about erratically, and anyone who gets in the way will be “attacked”. This means it doesn’t have an attack turn persay, just a movement turn where damage is done to players. It is four spaces squared large.

 

Health: 25 hearts

Energy: 0

Speed : 8

        

Courage: 2              Damage: 7

Wisdom: 0              Armor: 4

Power: 0                 Shield: 5

                  

Special Abilities: none.

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Stalmaster: also known by the name Parutamu, Stalmasters are heavily armoured and skilled stalfos knights. They take up one space and can attack 3 times per turn. They can often be accompanied by a few other stalfos like enemies.

 

 

Health: 25 hearts

Energy: 15

Speed : 5

        

Courage: 3              Damage: 6

Wisdom: 2              Armor: 5

Power: 2                 Shield: 3

                  

Special Abilities: Four-armed attack, does regular damage + 4. Spin attack (see combat moves). Jump attack (see combat moves).

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Arrghus: a great one eyed jelly fish that floats over water. Arrghus is four spaces squared in size. It will protect itself using five bari that need to be removed off it and destroyed before Arrghus can be attacked. Arrghus can do two attacks per turn.

 

Health: 25 hearts

Energy: 15

Speed : 6

        

Courage: 3              Damage: 7

Wisdom: 1              Armor: 3

Power: 2                 Shield: 3

                  

Special Abilities: Laser eye, Arrghus can use its eye to blast lasers at enemies for +2 damage plus lightning effects. Charge attack, Arrghus will ram into enemies for a +3 damage attack. Smash attack, Arrghus will launch itself into the air and smash down on the ground, doing auto one heart damage within a one square radius of itself, if the players cannot block the attack.

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Digdogger: a great eyeball monster, like Girubokku, only larger and more dangerous. This boss is four spaces squared in size and can take three attack moves per turn. It cannot be harmed unless its eye is open. To get the creature to open its eye one must play music which will disturb the boss. It will keep its eye open for two more turns, then it will close it for one turn before it can be forced to open it again. Digdogger is covered in retractable needles which it uses to attack its foes in a one square radius. After it has been beaten, it will split into three smaller digdoggers, each with 3 hearts each. One more thing, Digdogger tends to be pyrokinetic.

 

Health: 25 hearts

Energy: 15

Speed : 3

        

Courage: 2              Damage: 6

Wisdom: 1              Armor: 4

Power: 1                 Shield: 4

                  

Special Abilities: fireball attack, if there are torches or fire in the room where digdogger is fought, the monster can use those fires to shoot fireballs at enemies for normal damage plus fire effects. Crushing leap, digdogger tries to leap into the air to land on enemies, crushing them. this does one heart automtic damage to players if they cannot block the attack.

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Gleeok: This dragon has three heads and is incredibly dangerous. It is six squares large in a rectangle and can attack three times per turn. When after it has three hearts taken away, one of gleeok’s heads will float off of its body and attack enemies independently of the body. This will happen again when another 3 hearts are taken away. Each floating head will have 3 hearts and one attack per turn.

 

Health: 30 hearts

Energy: 15

Speed : 5

        

Courage: 2              Damage: 6

Wisdom: 2              Armor: 4

Power: 2                 Shield: 3

                  

Special Abilities: fire blast, gleeok will blast enemies with fireballs doing +2 damage plus fire effects. Earthquake, gleeok will jump and smash onto the ground causing earth quakes in the area. This will affect every player within a 3-space radius, doing 1 heart automatic damage if the attack is not blocked. It will also stun players who could not block if a second dice roll on the attack is a 4 or higher. Charge attack, gleeok will charge enemies doing +3 damage.

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King Dodongo: a great dinosaur like beast, king dodongo rules over all dodongos and is incredibly powerful. This great dodongo takes up six squares in a rectangle and has 3 attack moves per turn. To defeat king dodongo, one must throw a bomb at its face successfully to allow damage to be done to it. Once this is accomplished, the beast will be vulnerable for two turns, and then will revert for a turn to invulnerability. Another turn must be waited before this can be repeated.

 

Health: 35 hearts

Energy: 15

Speed : 5

        

Courage: 2              Damage: 7

Wisdom: 1              Armor: 5

Power: 2                 Shield: 5

                  

Special Abilities: fire ball, king dodongo blasts fire at enemies doing +2 damage plus fire effects. Roll attack, king dodongo will curl up into a ball and roll around the battlefield. Anyone in his path will be crushed if they cannot block the attack, doing one heart damage automatically.

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450px-Molgera.png
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450px-Scaldera.png
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