A Legend of Zelda RPG
Beasts, Birds, and Reptiles
Bears: Bears make their homes in the forests and mountains of Hyrule. They are weak to fire. Can be tamed for riding, also have two attack moves.
Health: 3 hearts
Energy: 0
Speed : 7 squares
Courage: 2 Damage: 6
Wisdom: 1 Armor: 4
Power: 0 Shield: 3
Special Abilities: None
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Bombchu: Small rat like creatures who feed on bomb flowers.
These creatures explode when killed, causing 1 heart damage
to the person who dispatched them. These creatures are
weak to fire.
Health: 2 hearts
Energy: 4
Speed : 5 squares
Courage:1 Damage: 5
Wisdom:1 Armor: 3
Power:1 Shield: 2
Special Abilities: bomb toss (5 square radius) does one heart automatic damage.
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Bulbo: Large boars, typically ridden by Bulblins.
Able to be tamed for riding.
Health: 3 hearts
Energy: 5
Speed : 5 squares
Courage: 1 Damage: 6
Wisdom: 1 Armor: 4
Power: 2 Shield: 3
Special Abilities: Trample enemies for +3 damage.
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Dodongo: large dinosaur like beasts that can breathe fire.
Able to be tamed for riding. Small ones are weak to ice.
Health: 3 hearts
Energy: 5
Speed : 5 squares
Courage: 2 Damage: 6
Wisdom:1 Armor: 5
Power: 2 Shield: 5
Special Abilities: Fire breath, does normal damage plus fire effects.
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Furnix: A flying beast that attacks by spitting fireballs. Must
be brought out of the air to fight if using melee.
Health: 2 hearts
Energy: 0
Speed : 5 squares
Courage: 1 Damage: 4
Wisdom: 1 Armor: 3
Power: 0 Shield: 3
Special Abilities: None.
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Guay and Takkuri: Crow like birds that swoop down
on their targets. Guays tend to fly in flocks, while Takkuris
are solitary. Watch out, they may steal rupees (wisdom roll).
Health: 2 hearts
Energy: 0
Speed : 6 squares
Courage: 1 Damage: 3
Wisdom: 2 Armor: 2
Power: 0 Shield: 4
Special Abilities: steal rupees while doing a dive attack (wisdom roll).
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Gyorg: A large stone headed shark, attacks anything in
the water. Weak to lightning attacks. There is also a
desert variety that swims in the sand, weak to ice.
Health: 3 hearts
Energy: 0
Speed : 6 squares
Courage: 2 Damage: 3
Wisdom: 1 Armor: 1
Power: 0 Shield: 6
Special Abilities: none.
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Helmasaur: a stone headed dinosaur like creature.
Health: 3 hearts
Energy: 0
Speed : 6 squares
Courage: 2 Damage: 4
Wisdom: 1 Armor: 3
Power: 1 Shield: 7
Special Abilities: head butt, does +2 damage.
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Hrok: a bird that eats and spits rocks. Must be attacked via
ranged weapons.
Health: 2 hearts
Energy: 5
Speed : 6 squares
Courage: 1 Damage: 4
Wisdom: 1 Armor: 4
Power: 2 Shield: 2
Special Abilities: drops rocks on enemies (must be in same square) for +3 damage
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Kargorok: a great bird that swoops down on its prey.
They are weak to lightning.
Health: 2 hearts
Energy: 1
Speed : 7 squares
Courage: 2 Damage: 4
Wisdom: 1 Armor: 4
Power: 0 Shield: 2
Special Abilities: None
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Keese: Small bats that flutter about if you get to close.
They have many varieties that can do elemental damage
(fire keese, ice keese, thunder keese) as well as a cursed
version. When a cursed keese attacks and rolls an even
number, the enemy loses their attack move on the next
turn. Fire and ice keese are weak to their opposite elements.
Health: 1 heart
Energy: 0
Speed : 6 squares
Courage: 2 Damage: 4
Wisdom: 2 Armor: 2
Power: 0 Shield: 2
Special Abilities: none.
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Pengator: a sharp tooth scaled penguin looking creature.
It lives in snowy regions of hyrule and attacks by sliding
across the snow to bite at its prey. Typically will attack in a
group. They are weak to fire.
Health: 2 hearts
Energy: 0
Speed : 7
Courage: 1 Damage: 6
Wisdom: 1 Armor: 2
Power: 0 Shield: 2
Special Abilities: none
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Rats: small rodents that make their homes in sewers and dungeons. They often attack in large groups.
Health: 1 heart
Energy: 0
Speed : 4 squares
Courage: 1 Damage: 4
Wisdom: 1 Armor: 2
Power: 0 Shield: 1
Special Abilities: none.
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Remlits: Small cat like creatures that can fly. During
the day they are quite peaceful, but at night they become
very aggressive.
Health: 2 hearts
Energy: 4
Speed : 5 squares
Courage: 1 Damage: 5
Wisdom: 1 Armor: 2
Power: 2 Shield: 3
Special Abilities: jump attack with claws and fangs, does +2 damage.
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Great Rhinoceros: great beasts covered in blue-grey fur that live in the snowy regions of Hyrule. They have thick hides and a large horn they use to gouge anyone who attacks them. They are weak to fire. These creatures are peaceful unless provoked.
Health: 3 hearts
Energy: 5
Speed : 7 squares
Courage: 2 Damage: 7
Wisdom:1 Armor: 4
Power: 1 Shield: 3
Special Abilities: Trample, add +2 damage.
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Rope Snakes: a kind of poisonous snake that appears docile,
until their territory is threatened.
Health: 1 heart
Energy: 4
Speed : 6 squares
Courage: 1 Damage: 4
Wisdom: 1 Armor: 2
Power: 1 Shield: 1
Special Abilities: Poison bite, does +2 damage on initial attack, and does 2 damage each turn for 2 turns.
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Spinuts: small creatures that look like nuts with a large
horn in the middle of their forehead.
Health: 2 hearts
Energy: 0
Speed : 5 squares
Courage:1 Damage: 5
Wisdom: 1 Armor: 3
Power:0 Shield: 2
Special Abilities: none.
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Terrorpin: Vicious turtle like creatures. If a hammer is used
on them it will do +2 damage to the creature.
Health: 2 hearts
Energy: 5
Speed : 3 squares
Courage:1 Damage: 5
Wisdom: 1 Armor: 5
Power:1 Shield: 5
Special Abilities: Shell Spin attack, does +2 damage on single enemy.
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Toadpolis and Spumes: Toadpolis (two legged) and
Spumes (four legged)are frog like enemies that use
spit projectiles to attack their enemies at a 10 square
range. Toadpolis and spumes come in a water based
and lava-based variety, and spumes also have an
electricity-based variety that live in the desert.
Lava toadpolis and spumes are weak to ice attacks.
Health: 2 hearts
Energy: 0
Speed : 3 squares
Courage:1 Damage: 5
Wisdom: 1 Armor: 2
Power:1 Shield: 3
Special Abilities: none.
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Vultures: These birds fly high above the heads of their victims, and then swoop in for the attack.
Health: 3 hearts
Energy: none
Speed : 6 squares
Courage:1 Damage: 4
Wisdom: 2 Armor: 3
Power:1 Shield: 3
Special Abilities: none
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Wolfos: anthropomorphic wolf like creatures. Can come
in an ice variety that does elemental attacks. All wolfos
are weak to fire, and regular wolfos are also weak to electricity.
Health: 3 hearts
Energy: none
Speed : 6 squares
Courage:2 Damage: 5
Wisdom: 2 Armor: 5
Power:1 Shield: 5
Special Abilities: none
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Wolves: these ferocious beasts hunt in packs
Health: 2 hearts
Energy: none
Speed : 6 squares
Courage:2 Damage: 5
Wisdom: 2 Armor: 5
Power:1 Shield: 5
Special Abilities: none
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Cranioc: These vile fish have massive foreheads that
they use to smash into their victims, stunning it
for a single turn on even roles.
Health: 2 hearts
Energy: none
Speed : 5 squares
Courage:2 Damage:4
Wisdom: 1 Armor: 2
Power:1 Shield: 3
Special Abilities: none
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Dacto: strange reptilian birds with large horns on their
foreheads. They act similar to guays and takkuris but
are a bit stronger.
Health: 3 hearts
Energy: 0
Speed : 6 squares
Courage: 2 Damage: 4
Wisdom: 2 Armor: 3
Power: 1 Shield: 5
Special Abilities: steal rupees while doing a dive attack (wisdom roll).